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Rainbow Formation (Super Archers)

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Rainbow Formation (Super Archers) Empty Rainbow Formation (Super Archers)

Post  Admin Sun Jan 10, 2010 1:33 pm

Movement in Combat~
The single most important thing to know about combat mechanics is that units move forward each round towards the enemy but that they do this in different ways, dependin' what unit they are. This is important because units will not (with exception) ignore enemies in their path and will stop to attack them each round. This leads to the issue of the Rainbow Formation (see below). Units will also attack each turn, and based on their range and attack against the enemies defence and life, will do varyin' amounts of damage or kill them.
This is also an issue where speed can be pretty important, becasue it effects how quickly your troops move past traps, or reach their target enemy or destination. It can also mean your troops can reach large groups of enemies too fast (See Compass/HBR in technology). This is the one thing that leads to the most casualties in battles and more often than not is the answer to why attacks on NPCs failed.

Rainbow Formation~
A rainbow formation is sendin' anywhere between 1~1k of each unit that moves faster than your main attack force. The reason for this is that enemy troops will halt their advance to tackle the units in the rainbow formation before continuin' on to hit your main force.
This gives you at least a full extra round to achieve your task. If your main attack force is archers, (keepin' in mind that archers stand and shoot, allowin' all non-seige units to run ahead of them) you get a full extra round w/ no one attackin' you and in which your full force can fire a wash of arrows at the enemy. If you're usin' ponies, then you get a full extra round to advance forward w/o havin' to stop/be killed.
To make a rainbow formation, send 1~1k troops of each unit (the higher numbers for the large/massive scale battles) as layers in w/ the wave of your achers. A typical example of a full rainbow formation w/ archers would be:
1 warrior
1 scout
1 pike
1 sword
1 cav
1 'phracts
1K archers
Workers are usually not sent for the sole reason that they move so much slower that they slow down the entire attack force from reachin' the destination quickly. Usin' seige units as rainbow is also a problem for this, but they also have the issue that they move so much slower that they might not be able to keep sufficiently far ahead of the archers to successfuly rainbow them and potentially waste archer slots in your march.
However, seige weapons can be used effectively in a seige rainbow formation creating "Super Ballistas"
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